Resonator, regalia, and addition cards follow the process outlined in. The non-timing rules for playing and resolving a card with depends onthe card type. Unlessotherwise specified, they can play cards from their hand only. The player may choose a card with, pay its cost and play it. The player with priority may play a card with. When a card with in the chase area resolves, perform the text after thecolon or => of its text and put it into its owner's graveyard. Cards with in your standby area cannot be played or fulfill their triggerconditions on the same turn it was put into the chant-standby area. Unlessotherwise specified, they can play cards with from their hand or standby areaonly. You also need to pay the cost ofthe card with if you play it from a zone other than your standby area. To play a card with, as its cost to play, perform actions shown on the text before the colon if the has it. If you cannot play the card for a reason, put it into its owner's graveyard. ![]() Triggered cards with are played as spells the next time you can playautomatic abilities. An automatic card doesn't trigger again if it's already triggered, even if itstrigger condition is fulfilled later. Unless otherwise specified, they can trigger cards with from their hand or standby area only. Automatic chant cards become triggered when you reveal the cards at the time theirtrigger condition is fulfilled. Some cards with are automatic objects (906). When an ability in the chase area resolves, apply the effect of the ability, thenremove it from the chase area. Unless otherwise specified, a playermay play activated abilities only on cards they control. If it's a will ability, resolve it immediately. The player with priority chooses an activate ability on a card they control, andplays it. The player with priority may play an activate ability on a card they control. You can put cards other than the ones with or down in this way,but you cannot play them without effects that allow it. This action doesn't use the chase area, and the player puts the card face downimmediately when they perform the action. The turn player may put a card in his or her hand face down to their standby area bypaying if it is main timing. ![]() If, via this Judgment process, a ruler became a J-ruler, automaticobjects with the condition of "doing Judgment" are fulfilled at this time. From that pointonward, the card is a J-ruler. If that ruler is in a ruler area, the player who performed the judgment putstheir ruler into the field under their control, J-ruler side up. When a Judgment process on the chase resolves, perform the followingprocedures. Any effects applyingto spells or abilities don't affect judgment. ![]() Judgment in a chase area is neither a spell or ability. If a text refers "", it refers "actions written in the section". If any conditions are shown on this section, they are conditions that needto be met to play the judgment process. If will symbols are shown in this section of the card without specific notice,you need to pay the will to perform a judgment. The player performs any action specified in the section and put thejudgment into the chase area. ![]() The turn player may play a judgment process if it is main timing, they have arecovered ruler with in their ruler area, and they haven't played a judgmentprocess this turn. Initiating battle doesn't use the chase area. Turn player may initiate battle if it is main timing. When playing a chant/rune card from anywhere but the rune area, follow theserules. When a chant in the chase area resolves, perform the text and put it into its owner'sgraveyard. The player chooses a chant card without, pays the cost and plays it.Unless otherwise specified, they can play chant cards from their hand only. Turn player may play a chant without if it is main timing. When a resonator, regalia, or addition card in the chase area resolves, the resonator,regalia, or addition card is put into the field under its controllers control. The player chooses a resonator, regalia or addition card, pays the cost and plays it.Unless otherwise specified, they can play a resonator, regalia or addition cards fromtheir hand only. Turn player may play a resonator, regalia or addition card if it is main timing. In the rules, "main timing" means "turn player has priority, it is their main phase,they are not in a battle, and the chase area is empty." A player may perform an action while they has priority.
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